Wheeled Vehicle
Responsible for simulating all types of vehicle that uses wheels.
Vehicle Component
A vehicle component is composed of some modules, each module controls a specific part as you can see in the image.
Let’s explain the vehicle component separated by modules.
Engine
Module responsible for all parts of the vehicle’s power, movement, engine sound and braking system.
Engine Settings: configuration file containing all engine parameters
Engine Sound
Control the sound of the vehicle’s engine.
audio source: Any audio source that is in the vehicle that can be used to reproduce the sound of the engine.
audio clip: Your engine’s audio clip.
min pitch: The lowest pitch that the engine sound can reach if it’s not accelerating.
max pitch: The maximum pitch that the engine sound can reach when accelerating.
Turret
This module is responsible for controlling the turret and aiming the vehicle.
Transforms
turret: Vehicle weapon system turret.
cannon: Cannon that is connected to the vehicle’s turret.
horizontal velocity: The speed at which the turret flips horizontally towards the target. vertical velocity: The speed at which the cannon turns vertically towards the target.
Wheels
The wheel module manages all of the vehicle’s wheels, applies suspension physics and tells them when to accelerate, brake and steer.
settings: Configuration file that contains all the parameters for suspension and behavior of the vehicle’s wheels
Left/Right Wheels
Add your vehicle’s wheels here.
Mesh: Object that will be used to apply wheel physics on the vehicle
Accelerate: If the wheel is able to use the acceleration force
Brake: If the wheel is able to brake
Steer Angle: How far can this wheel turn
Wheels Particles
Add a particle to each of your wheels so that when the vehicle is driven, dust can come out of the wheels.
Emission intensity: The intensity of particles that will be instantiated at vehicle speed
Left/Right wheels: particle from each of your wheels
Stability
Control vehicle stability.
Angle deceleration: how much gravity influences the vehicle when going uphill or steep places.
center of mass: The vehicle’s center of mass, recommended to leave in the center, the higher on the Y axis, the easier it will be for the vehicle to tip over in curves.